retro video game photoshoot

16 bit Worlds

Recently I’ve been experimenting with creating 16 bit photo hybrids.

The environments are either photos I’ve taken that I converted to 16 bit, or they are entirely made up thru Photoshop/AI image building tech.

Stephen Jacobsen on the left, Sydney Tyra in the middle, and KittyCamTime on the right.

For this shot, which was inspired by retro 2d fighting video games, I created from 2 photos I took of Sydney and Kitty Cam Time, and then I had my friend Stephen send me a selfie. I then generated the background, tweaked the trees, buildings, etc.. Then placed the 3 models in the shot.

Below are the original photos of the models.

This next shot below features RopeBaby and Sydney Tyra.

(and there are two crops of it, because I can’t decide which I like more) Here’s the first one;

RopeBaby on the left and Sydney Tyra on the right

And now the second

This one was fun to make. The tone is much more whimsical/ethereal. I generated the initial background, then added clouds in, added more fire near Sydney, created the wings that Rope Baby has, and then placed Rope Baby and Sydney into the shot.

Below are the original photos I took of Rope Baby and Sydney.

And here’s one more shot. This one is a spooky setting and just features Rope Baby on an eerie night.

For this one, I wanted to switch it up. So I placed Rope Baby in the foreground for a different type of shot. (Instead of seeing the full body, like in the other shots above)

Here is the original shot of her from our shoot.

I always enjoy experimenting and creating art, and making these has been a blast. (especially because the final products looks so fun)

Keep an eye on this publication for more creations.

Best,

-Oliver Endahl